A the following is a glossary of terms commonly used in
Parkour, Freerunning, and tricking.
Aeriel: A Wheel without hands
Bar techniques: Techniques preformed on a horizontal, round object such as a branch, bar, or pipe.
Cast position: A position where a bar or the top of the wall is held by the hands at the hips.
Combo: Multiple movements used in a quick sequence.
Gather step: A form of blocking, used to convert forward momentum into upward momentum. Most commonly used referring to frontflips or sideflips. Performed by diving into the move with the feet separated.
Inward rotation: Rotation done in the opposite direction of movement (for instance, a frontflip moving backwards or a backflip moving forwards).
Outward rotation: Rotation done in the same direction as the movement (for instance, a backflip moving backwards or a frontflip moving forwards).
Pike: A position in which the knees are straight and the hips are bent. Commonly seen during flips.
Punch: A form of blocking, used to convert forward momentum into upward momentum. Most commonly used referring to frontflips or sideflips. Performed with the feet together.
Sticking: Sticking a landing refers to landing a technique such as a flip or precision in a specific spot without stepping forwards or back.
Tuck: A position where the knee are tucked tightly against the chest. Commonly seen during flips. Flips in a tucked position are often considered to be the easiest type.